IMMERSE is a project funded under the DARPA Strategic Social Interaction Modules program. The goal of the project is to produce a game-based training environment that teaches players “good stranger” techniques, via practicing the skills necessary to have successful social interactions in unfamiliar languages and contexts. As the game simulates being placed in a culture with which the player has little experience, the primary means of interacting with the system is through full body movements such as waving and bowing. Speech recognition detects the tenor and cadence of the player’s voice, to determine how calm or agitated they are, if not their actual words. The end result is a system which teaches players how to quickly recognize and navigate the social norms in high-consequence, unfamiliar environments, giving them tools to deescalate high-pressure situations. To drive it’s autonomous characters and accommodate for dynamic behavior from the user, IMMERSE utilizes both the reactive planner ABL, pioneered in Façade, and takes inspiration from the metaphors of the social simulation system Comme il Faut, the foundation of Prom Week.